

The Greasy Chopper is the easiest to view since not the entire building around it is rendered, although both interiors can only be entered by using glitches. There are far fewer interiors in general and only two heavens with cutscene interiors are accessible without modifying the game, the Apartment 3c heaven and the VCPD HQ heaven, which respectively house The Greasy Chopper and Auntie Poulet's house. Hidden Interiors Universe in GTA Vice CityĮxploration of the universe is much more limited than its Grand Theft Auto: San Andreas counterpart, especially if the game is unmodified. Note that not all of these are factually interiors, but are de facto called hidden interiors by fans due to their inaccessibility and secrecy. Examples are Joey's Garage, Ghost Town and the rooftop garden on Kenji's Casino. There are also some places commonly referred as 'hidden interiors', mainly those used as cutscene scenery. Grand Theft Auto III does not utilize a 'universe system' and has all interiors, such as the internet café, stored and loaded inside the normal world (all located in heaven K). The interiors are only loaded by the game when required, such as during cutscenes. The Hidden Interiors Universe of Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories are not explorable without modifications.


Since the game only loads the interiors of the heaven the player entered, the normal world will not be rendered and will be shown mostly empty when the player manages to get out of the interior.

Most heavens have multiple interiors stored inside them, allowing the player to explore these if they exit the interior without using the door by using glitches or modifications. The heaven of the normal world (outside) is referred to as heaven K. The interiors are grouped into so-called heavens, which is the new map the game loads when an interior is entered. Whenever a player walks through a door with a yellow ENEX marker, they are teleported to the corresponding interior in the sky, whose coordinates are actually different from the outside world's, although the map is programmed to falsely display the player's location using the outside coordinates, instead of their current ones. In Grand Theft Auto: San Andreas, by design, buildings' interiors are not physically placed inside the buildings themselves, but placed somewhere else, high in the sky above the normal game world (around 1000 metres, compared to the 850-metre height limit for aircraft).
